A one-of-a-kind, cutting-edge resource, this book explores
and discusses how to obtain traditional IP rights in the non-traditional
settings of video game and immersive environments, and serves as a primer for
practitioners researching these emerging legal issues. Each chapter covers
important IP issues involved with computer games and immersive entertainment,
including end-user license agreements, copyrights, patents, trademarks, trade
secrets, rights of publicity, and international considerations.
- Publisher's description