Friday, June 21, 2019

Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law

Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law (Chrissie Scelsi & Ross A. Dannenberg eds., ABA 2d ed. 2018).



A one-of-a-kind, cutting-edge resource, this book explores and discusses how to obtain traditional IP rights in the non-traditional settings of video game and immersive environments, and serves as a primer for practitioners researching these emerging legal issues. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.
- Publisher's description